Jurnal Internasional S3 MP
Training model experiential learning cycle based on metaverse to improve the professional
Lukman Azhari, “Lecturers' professional competence is one of the key factors in improving the quality of higher education. However, with the development of digital technology and challenges in the era of the industrial revolution 4.0, innovative training methods are needed to support the development of these competencies. This research aims to develop and evaluate Metaverse-based Experiential Learning Cycle Training Model as an alternative interactive and immersive learning strategy. The model is designed based on the four main stages in the Experiential Learning Cycle concretization, reflection, abstract conceptualization, and active experimentation-which are integrated in the Metaverse virtual environment. The research method used was research and development (R&D) with an intervention design approach. Data were collected through observations, interviews, and questionnaires to evaluate the effectiveness of the training on improving lecturers' professional competencies. The results showed that the implementation of Experiential Learning Cycle based on Metaverse was significantly able to improve lecturers' pedagogical ability, technology adaptation, and creativity in developing learning strategies. Thus, this model can be adopted as an effective alternative lecturer training in the future, especially in the context of education.
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